Written by Wenda C. Martin, CNN
What do a statue, abstract paintings and a new Harry Potter coffee table book have in common? They are just some of the concepts featured in "Artificial Intelligence" , a recent exhibition at the Museum of the Moving Image in Queens, New York.
Created by the museum's education program and Sait Buric, the exhibit was focused on how media can and should be used to "transform our perceptions and emotional responses to the world around us."
Technology permeates almost every aspect of the exhibition, from the large video cube shown above, which features "Haunt" by the Dutch artist Rob Theofanous (right), to a video of different Atari 2600 games shown on a monochrome LCD. "Game Over: The Story of My Atari," a film of developer Chuck Olson explaining the years he spent designing games such as Asteroids, Breakout and Pole Position, is projected on a wall directly above.
There are also a variety of objects that explore the relationship between technology and art. Thehabitable virtual reality suite-creation device The Hide-and-Seek was installed in which visitors sat on virtual benches placed before the surface, as they looked at 4,200 artistic responses to a blank wall. "XOXO," an art installation by artist Zoë Koepen and designer Carolin Biedermann, was a so-called "immersive art selfie station," a device that enables visitors to take a selfie through sound that travels through headphones placed at the booth's sides.
But perhaps the most intriguing aspect of the exhibition was the use of emerging technology, an emerging area that I have been very interested in for a few years now. By displaying a couple of examples of various emerging tech in the museum -- like tactile feedback and AR, or, more specifically, augmented reality -- in addition to traditional gallery show-stoppers like historical art, we hope to help museum visitors better understand the merging of technology and culture.
Even more at home on large virtual screens than on museum walls is The Ischia Global Fair , the largest arts festival in Europe. The installation program itself includes installations including a "virtual mountaineering adventure" by Riccardo Bettinio that does not exist in reality (a melting iceberg in front of the museum) and a constructed city by Thedagna itself that is inspired by medieval cities in Europe.
In addition to the artists, curators and designers featured in the exhibition, media creators also contributed to the exhibition. "Artificial Intelligence" features presentations by Lady Gaga's creative director Laurieann Gibson , American electronic music producer Danny Brown , Chinese hand-painted puzzle artist Sun Lin, musicians Iceage and Radiohead guitarist Jonny Greenwood and music programmer and DJ, Richard Norris.
I was also extremely excited to see the use of contemporary media in the exhibition, especially by mobile game designers.
The first game played by visitors at the museum was "ATLANTA BULL 'DOG," a swipe-based, first-person shooter game created by Hello Games. The game is currently only available on the iOS and can also be played on the museum's website. Although not exactly a "first person shooter" in the traditional sense, the game is designed to allow players to interact with the objects in the exhibition. The game begins with viewers being asked to picture an imaginary railway. The key to the game's success is its ability to introduce a completely new way of doing whatever it is that a viewer is trying to achieve.