If you ever wished that your life were a video game, then I have some great news for you: I just wrote the book for you.
In an age where so many of our lives are non-stop software upgrades, replacing old technology with new, we are beginning to get excited about creating our own individualized paths, striving to become better at certain things. If we take the time to create new alternatives, we know that our situations can be far more complicated and rewarding than the options available to us in our chaotic, 24/7 lives. That's when creativity (and gamification) comes in.
Author Paris Martineau
The best examples of this style of living lie in two fields: gaming and wellness. Consider this: a medicine that helps block out jet lag from your internal body clock, or a functional digital pill that provides you with even more nutrition. These are exact terms that partially describe what marketers are calling gamification—but I think the lines between the two are much more blurred. One is a tangible product, while the other is technology that it enables.
In a couple of years, I believe people will be able to learn meditation in a way that they have never had access to before.
Let's look at the digital realm. This is where new initiatives using technology to improve our lives are currently emerging. For instance, a team of MIT engineers created a platform called UX Education that allows people to design their own virtual reality skydiving courses using a controller mounted to their phone. At the end of the course, you have a serious high-degree of customization—and are challenged to take off, jump out of a plane, and fall to your doom using the equipment the team at VR Education supplied you with.
But it goes deeper than that. This was an invention that has caused quite a stir among the app and virtual reality communities, but I believe it will have long-term value. Imagine taking a basic safety course while staying at home and managing your own route through crowded airports and crowded trains, or managing your own flight on planes. In a couple of years, I believe people will be able to learn meditation in a way that they have never had access to before.
A game becomes a game by advancing the intended objective, adding new content or task to do, or including rewards for its completion. What if we applied this concept in the idea of improving our health, or mental health? It's not too far-fetched to think of the ability to get a highly personalized prescription plan if someone can interact with its manufacturer via blockchain. That would allow them to have unique knowledge and advice from experts at a much greater scale than they could have otherwise.
Cultural health is also changing. Many of our predecessors would have laughed if you had suggested setting aside a designated day every week, to clear our thoughts and clear out our social problems. However, science is showing us that meditation practice can completely change a person's attitude, shift consciousness, and just plain make us feel better. So, take five minutes every day to meditate, and start to optimize your social situations too.
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